Showing posts with label World Works Games. Show all posts
Showing posts with label World Works Games. Show all posts
Friday, August 31, 2012
Another Armory
As I mentioned in my last post, I'm bulking up my campaign's material. With that in mind, I built a second building from the World Works Games Mayhem Armory, this one looking more like, well, an armory.
Friday, July 27, 2012
The Armory
So I decided to try to build a cardstock building with an interior, using World Works Games' "Mayhem Armory" set. It's not build to have foamcore walls, however, but instead is some sort of "TerrainLinx" set up where the walls are made of folded-over cardstock. I didn't pay too much attention to how the whole Linx thing worked; I figured I would just adjust the set-up to accommodate the foamcore walls. It was a little trickier than I thought, for one thing the interior walls are strangely shorter than the exterior ones. But here's the final result of my first effort.
Not super-great, but a good learning experience.
Wednesday, July 25, 2012
THW Games
Two Hour Wargames, which made All Things Zombie: Better Dead than Zed (the game the story of Robb and Irene use) has announced that they are coming out with a new version of the game called All Things Zombie: Final Fade Out. Over at TMP, Ed from THW said the following:
Naturally, I could just stick with the old rules. There's little wrong with them, and I abandoned the "newer is always better" mantra back when I turned 40 or so.
In other news, I built a second shell building; I didn't bother with pics this time since it looks so much like the old one, just shorter. I'm also working on making a Mayhem Armory building, but with foamcore walls. We'll see how that works out.
I'm glad he addressed my primary issue--namely whether the new rules would work with the additional supplements for ATZ. Vampifan had said in his review of After the Horsemen that the In Sight and Reaction tests were more complicated, which sounds like ATZ is moving up to that level. I am curious about how zombies are going to operate differently, however. I guess time will tell.ATZ-FFO will be compatible with all ATZ supplements. It will be compatible with After the Horsemen, New Beginnings and heck, even Long Rifle.ATZ-FFO is not being updated to be like CR 3.0 as CR 3.0 is a bare bones game. The melee, shooting, In Sight and Reaction Tests will be upgraded to those in New Beginnings and After the Horsemen which are a bit more advanced than CR 3.0.Then there's the add ons in those rules not found in CR 3.0 such as Skills and Attributes to personalize your Stars.Plus there's the zombie rules, very different than ATZ-BDTZ plus campaign info upgraded and more.ATZ is one of the last old school sets that doesn't have any of the newer stuff found in current rule sets (Muskets and Mohawks, Long Rifle, ATH, Star Army, New Beginnings, etc.)BTW – Final Fade Out refers to the last edition of ATZ and not the end of the world..
Naturally, I could just stick with the old rules. There's little wrong with them, and I abandoned the "newer is always better" mantra back when I turned 40 or so.
In other news, I built a second shell building; I didn't bother with pics this time since it looks so much like the old one, just shorter. I'm also working on making a Mayhem Armory building, but with foamcore walls. We'll see how that works out.
Thursday, July 19, 2012
Abandoned Building
I decided I really needed to add to my terrain collection for River City, the locale of my ATZ campaign. Plasticville buildings are okay, but aren't that cheap. I've seen some nice work with cardstock, but I don't have a ton of experience in this regard. So I'm easing into it with some easy scenery projects for World Works Games. For $3.50 you can get the "Abandoned Building" which is good for making simple "outer shell" buildings." Rather than just use cardstock I built a box with some foamcore I had lying around, painted the corners black, and then just glued the panels right onto the box. Easy as pie, and a good way to "bulk out" the city. I also bought the Mayhem Armory with the intent of using it to make up some stores as I get more confident with the craft.
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