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Saturday, April 28, 2012

ATZ Campaign, Day 1: Outbreak, Part 2

Previously: Our hero Robb decides to stock up on supplies after hearing word of some sort of city-wide disaster.  After hitting the bank for some cash, he is caught up in a mob of panicked civilians and is rendered unconscious.  Now, he comes to, wondering what will happen next...

Cast:
Robb, Rep 3 Civilian.  Attributes: Born Leader

Robb gathers his wits outside a police station

 A shot of the gaming table
Turn 5: Robb 4, Zombies 1
Turn 6: Robb 3, Zombies 6

Robb groggily pulled himself up to his feet.  "What the hell was that about," he wondered aloud.  "If things are this bad, I better head to the store before I go home."  He walked unsteadily in the direction of the local store.

Having failed to accomplish the goal of getting home, my second location for Day One, I moved onto my third: the big box store.  My hope was to get weapons and/or food.

These guys again?
Turn 7: Robb 5, Zombies 5

Robb hadn't gotten far when he saw a very familiar looking mob of terrified people.  "Not this time, chumps," he snarled as he laid into them.  In a few quick blows the mob had scattered.

Doubles again!  The die roll once again came up with 4 panicked civilians, so I decided to use the same group from last time.  The first one passed 1d6 to my 2d6 and was Out of the Fight.  The second passed 2d6 to my 3d6 and was OOF.  The third passed 1d6 to my 2d6 and was also OOF.  The final one passed 0d6 to my 2d6 and was Obviously Dead, which becomes OOF.

Robb gets his revenge.
Turn 8: Robb 2, Zombies 3
Turn 9: Robb 4, Zombies 5
Turn 10: Robb 5, Zombies 6
Turn 11: Robb 1, Zombies 1

Robb carefully made his way down the street.  Stopping to look both ways before crossing the road to the store, he was surprised when two people burst out of the pizza parlor, clutching food desperately to their bodies.  One looked at him and said, "This is ours, you can't have it!" and threw herself in his direction.  Robb barely got his arms up before sending her back with a shove.  The second person lunged towards him, but after a quick tussle Robb managed to land a few solid blows.  The couple tore off down the street, not wanting any more trouble.

Doubles again?  I'm running out of civilians and dipped into a few old Call of Cthulu miniatures I had lying around.  No bases, though, which stinks.  The first civilian passed 2d6 to my 2d6, and the combat went on.  The second go-around found her passing 0d6 to my 2d6, and she's OOF.  The second guy like the first passed 2d6 to my 2d6, but again on the second turn passed only 1d6 to my 2d6, and the fight was over.

Date night turns into something more terrifying.

Robb sends the young lovers packing.
Turn 12: Robb 5, Zombies 3
Turn 13: Robb 1, Zombies 5

Robb quickly sped over to the store.  Inside he discovered to his dismay, however, that the place was in an uproar.  People were running about grabbing food, sporting goods equipment, and anything else they could lay their hands on.  "I better grab something before it is all gone," Robb said.  As he tried to make his way to the hardware department, an angry group of shoppers rushed towards him.  Robb struggled with the mob, which forced him back out of the store.  He tripped on the curb outside and went down again, cracking his skull on the pavement.

Normal rules for Day One say that at the Big Box Store you'll face a panicked mob of civilians, this time 2d6 in number.  I luckily rolled low, once again getting four.  Looks like there will be a few scientists at the store, since I once again had to use CoC figures.
The first passed 2d6 to my 2d6, and then 0d6 to my 2d6 and was Obviously Dead, bumped down to OOF.  The second passed 1d6 to my 2d6 and went down easily.  The third passed 1d6 to my 1d6, but the second turn found him passing 2d6 to my 1d6!  Robb was down again, and I was denied my third objective.  How could things get worse?
Robb runs into a weird crowd at the store.
Turn 14: Robb 4, Zombies 3

"How could things get worse?" Rob wondered aloud as he dragged himself off the pavement in front of the store.  A quick look revealed that the place had been gutted while he lay on the sidewalk.

Across the road, two shambling figures emerged from behind the pizza place.  A third came staggering up the road from the direction Robb had come...

Seven on the activation roll!  That means zombies.  Since it is day one, a suburban area (which is what I'm counting River City as being) is treated as a rural area.  That means 1d6 divided by 2.  I rolled a 6, however, which means three zombies.  Two were off to my right, the third down towards me.  Without any weapons, Robb may be in trouble.

Two zombies make their way from behind the store.

A third heads in the direction of the noise.
To be continued...


5 comments:

  1. Damn..... Okay look at it this way: It can only get better!!!!

    You really need a gun.... Big gun...More guns!

    Best of luk mate!!

    ReplyDelete
  2. Uh Oh Run away!

    Great report again bad luck with the snake eyes again though!

    ReplyDelete
  3. Ohhh NOOOO, lucky your guy has got a thick skin, I have an idea, run to the Police SUV, search for a shotgun !! in all ATZ cop scenarios there is a shotgun in every police vehicle, ive got the rules I've read it !!

    ReplyDelete
  4. I'd swap dice if I were you, then leg it - admit that it's not been your day and just put it down to experience; staying alive and getting through day one has to be your priority.

    Looking forward to the next gripping instalment.

    ReplyDelete
  5. Man, poor Rob can't get a break. I'm enjoying your batreps. I hope things get better for him.

    ReplyDelete