- Rep 3 unarmed civilians are sheep, not sheepdogs. When you roll 3d6 vs. 2d6 in melee enough times, you're eventually going to lose. Against panicked mobs you will just lose the location, but against zombies you're done. I had four combats against multiple opponents on the first day.
- Game the terrain. I had a great suggestion that I should have scavenged the police vehicle for weapons. Not strictly part of the scenario, but I need to give myself the options to take advantage of what's on the table.
- Day One is hard--run. With doubles meaning you face an angry mob and seven's meaning zombies, you have a one-in-three chance every activation turn of getting into trouble. If you run, you'll be spending half as much time going from place to place.
- Sometimes the dice just aren't your friend. 'Nuff said.
Monday, April 30, 2012
Things I've learned from my (alter-ego's) untimely death
Well, that was a pretty quick run for my first ATZ solo campaign. Let's see what I learned.